Jul 22, 2009, 11:21 AM // 11:21
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#1
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Pre-Searing Cadet
Join Date: Jul 2009
Profession: D/Mo
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AB is really annoying
The amount of noobs in AB is so amazing. I have been playing this game since it came out, I stopped in 2008 for 1year thats it... started 2 weeks ago. There are so many noobs in AB!! AB is the only fun thing left for me to do in GW, since i ain't into title hunting, but its ruined for me now.
1)Am a luxon, and on the base maps for kurzicks, Ancestral lands I tell a simple thing. The 2 points in the corners of the map near the base, when we luxon mob it. I tell everyone to split up.
I tell 4/5 people to get in base and cap, the rest move on and go clockwise around the map, capping. While following the kurzicks. Now this is a good tactic, as we can take the base, shut there points down, and cap everything they do, cos we are following them. We can easily rack up points.
But no one does it!!! The noobs just go around the map, clockwise, they do not think, hey lets go for the base so we can catch up
But they still go around the map clockwise...I mean seriously thats all you gotta do to win. Cap base with 4/5 people, the rest follow the kurzicks wherever they go...but no one does it...
2)Another noob thing is this. K I know this is dumb, and people don't really do it. But trust me, people do this every single game.
They fight when they are outnumbered......
If you are outnumbered just run, do not fight. The likely thing that will happen is you will die, and if you die, they get points.
But no ones smart enough to run...I mean cmon your outnumbered why the hell you gonna fight for, you will die. They will get points....
3)Another noob thing is this...Now this is just common sense! If you are trying to kill someone, what would you do........Thats right! Go for the healer!!
Forget the eles, forget the sins, forget the warriors. You will not kill them as long as a monk, or Rt healer is healing them. You have got to kill the healers first, all on the healer, not on the warrior...its just common sense....
Once on grenz this is what happend. I was luxon I spwaned i went to the left portal with my group, we capped ele shrine. Now we came onto a proper 4v4 battle. My group had 2 monks, I was one of them, and we had 1 sin 1 ranger. There group had 1 monk, and some other professions. Now I was just laughing my head off at this, the sin and ranger just went for some random guys.
I held ctrl, and clicked the monk so many times, i really did spam the chat for like 30secs with it! Still they do not get it, they still went for the warriors, they did not die, cos the monk was healing them. Even the 2nd monk on our team, said wow what noobs!
K we died, they capped ele, they had a huge amount of points, that we could not catch up to. All cos of what happend at start...2 noobs were not smart enough to go for the monk........that made us lose, nothing else, that solely alone made us lose.
I mean seriously stopped playing for 1year, and this is what AB has turned into.... a noob fest? Like I said, I ain't into title hunting, I have finshed all the games, I only do AB now, but it is ruined greatly for me now.
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Jul 22, 2009, 11:27 AM // 11:27
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#2
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Believe me or not playing on the luxon side is actually much less frustrating than on Kurzicks and the number of noobs on the luxon side is much lower. I agree that what is now happening in AB makes it unplayable for most of older players...
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Jul 22, 2009, 11:29 AM // 11:29
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#3
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Denbigh, Wales
Guild: Zero Zero
Profession: R/
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I stopped playing AB a year ago and it was the same.
But if AB is the only thing that you can find to do other than title hunting, then this really isn't the game for you.
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Jul 22, 2009, 11:31 AM // 11:31
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#4
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Academy Page
Join Date: Jul 2006
Guild: The Boat Crew [boat]
Profession: W/
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That sounds like what AB has always been like ever since it was introduced, it certainly isn't just some recent change in the last year or so.
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Jul 22, 2009, 11:40 AM // 11:40
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#5
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Ascalonian Squire
Join Date: Jun 2009
Location: Georgia
Guild: The Syko Mafia [SOMA]
Profession: R/
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I don't know dude, are you pugging or something? Pugging in AB is an awful idea. I run with my alliance when I want to AB and we normally do rather well. It also helps to use stuff like TS or Ventrilo to coordinate your attacks easier.
And like someone else said, if you're this upset on the Luxon side, think of how we Kurzicks feel stuck damn near permanently defending our final 2 maps. It's infuriating to see us get beaten on our own home base.
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Jul 22, 2009, 11:42 AM // 11:42
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#6
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I like how AB is so casual and still has a lot of action.
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Jul 22, 2009, 11:44 AM // 11:44
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#7
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Well, maybe people just don't like to be bossed around, even if you claim you are providing them with the winning strategy.
I for one play AB for fun, not for winning. Weird huh? So if you run into a sole Ranger chasing a lonely Monk all the way across the map, or an Elementalist blinding every Warrior or Assassin in sight, instead of nuking them, yes, It would probably be me
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Jul 22, 2009, 11:58 AM // 11:58
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#8
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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AB has always been stuffed with subpar players. Either accept it and do the best you can with your 1/3 of the team or go play some more advanced form of PvP.
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Jul 22, 2009, 12:10 PM // 12:10
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#9
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by HellzHere
AB is really annoying
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Yup.
Quote:
Originally Posted by HellzHere
The noobs just go around the map, clockwise, they do not think, hey lets go for the base so we can catch up
But they still go around the map clockwise...I mean seriously thats all you gotta do to win.
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Most people probably don't realize you can zoom out on the mini-map and get a full view of the entire map, usually with very little manipulation of the shape and size of it. People just see the shrine they're closest to (or just run and latch onto the first shrine they see) without seeing the big picture. Even then, most people in AB *probably* wouldn't understand how to interpret the map anyway.
Quote:
Originally Posted by HellzHere
They fight when they are outnumbered......
If you are outnumbered just run, do not fight. The likely thing that will happen is you will die, and if you die, they get points.
But no ones smart enough to run...I mean cmon your outnumbered why the hell you gonna fight for, you will die. They will get points....
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Wait, you mean it's not smart to stay in every battle whether you're going to win or lose? Oh... well first you're going to have to convince AB players (and RA while you're at it) that running away from a poor situation isn't being a "noob runner" (all it takes is a single IMS and a single self-heal to be one of these noobs), it's tactically sound and advantageous to the team. People in AB and RA think that everyone should be stronglikebearL0L and stay in every battle because they're not "manly" unless they do.
I was in RA a few weeks back and was the last person on my team against a casterspike DA sin and a Defy Pain Warrior. I ran around until I got height advantage on the sin and the warrior followed me, Wastrel's Collapsed the sin, spiked and killed him. What happened? He got all pissed of because it was a "cowardly" thing to do, and said if I'd have come at him from the front (waving a flag and /dance-ing for the first 2 seconds of aggro so that Dancing Daggers couldn't miss) he'd have easily killed me. Then, after killing someone 2v1, I timed spikes on the warrior so he'd have no adrenaline when I spiked (he was using Lion's Comfort for a self-heal and damage denial typical of the Defy Pain builds which r0xx0rz in RA) and almost got him killed due to skillful positioning, shadow step spiking, and kiting, and what happens? HE runs away to heal! Even after that (since he used Rush) little running from me instance, his team (and some of mine) insisted that I was a coward because of how I was going in and out the battle. Okay, well next time when all of you are the last ones and you're facing a Defy Pain warrior as a physical, I'll just laugh while you stand in front of him for the two minutes it takes him to kill you and roll on the floor with hilarity when you die.
Indeed, if there's one thing I hate the most about low level PvP, it's the "strongwarrioralwaysfightsomg" school of thought.
Quote:
Originally Posted by HellzHere
If you are trying to kill someone, what would you do........Thats right! Go for the healer!!
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This goes along with the last thing. Attacking a healer is totally pointless, I mean, you're supposed to fight the frontline right? That's what the team has them for, isn't it?
*sigh*
You have to keep in mind the majority of people that play this game are probably 13 years old. Just try your best to revel in your victories that you achieve so often through better playing in general. If you find yourself getting separated often because your team synchs with a mob, bring a solo capper build. They're boring as heck, but at least you get to play and be effective even if you're on your own.
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Jul 22, 2009, 12:26 PM // 12:26
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#10
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Forge Runner
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Quote:
Originally Posted by Shasgaliel
Believe me or not playing on the luxon side is actually much less frustrating than on Kurzicks and the number of noobs on the luxon side is much lower. I agree that what is now happening in AB makes it unplayable for most of older players...
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I would dispute this. The shorter waiting times on the Luxon side attract all kinds of terrible players and leechers, and teams are more often the 'get four and go' type, with little organisation.
Victory in AB is decided by the organisation of the three teams on either side. It is essential that each team caps separately - if two teams converge on the same point, unless the higher manpower would be advantageous, one group should move on. Mobbing only wins against bad people who don't know how to run and cap (three teams capping separately will outpace three teams capping together).
One guild/alliance team on Vent that know what they're doing provides a massive advantage. Players on such a team are more likely to stick together, and can communicate tactics more easily. I nearly always AB with at least one person I know, and frequently with an entire team on Vent, which is probably why I win much more than I lose. I play on the Kurzick side, and while other teams can be frustrating, they are usually better than most of our opponents.
It surprises me that the Kurzicks are doing so badly as of late (the map is almost always Ancestral or Grenz). Then again, not too long ago it was the other way round, eternally in Kaanai/Etnaran. Maybe some Kurzicks switched sides?
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Jul 22, 2009, 12:39 PM // 12:39
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#11
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Academy Page
Join Date: Jul 2009
Profession: N/
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First things first: going into Alliance Battles with PuG players is generally a bad idea, in a lot of cases you're not going to have any control over them. Join a guild, get a guild group going, and watch the results of your team improve.
Now, for your individual points:
Quote:
Am a luxon, (...) but no one does it...
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I won't go into depth on this one, but yes, there are players out there that could use a lesson in strategy.
Quote:
If you are outnumbered just run, do not fight.
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Under some circumstances, fighting when outnumbered is a good thing, but the requirement is that you've got a good team.
See, while they're fighting against you with 8 of their 12 players against your 4 player team, at best they're going to have 4 people capping points around the map, which you have 8 of.
While you might not be able to beat off the assault, you're delaying them. If you die and give them a few points (or back away at the last moment), the few points they might have gained could easily have costed them 2 points on the map.
Quote:
If you are trying to kill someone, what would you do........Thats right! Go for the healer!!
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I disagree with this statement, if all you do is act like some sort of homing missile targetting Monks, you're doing something wrong.
Putting pressure on their Monk is good, protecting your own is better. Try putting pressure on their Monk by attacking multiple of his/her party members, his/her attention will be split between them and you're likely to take pressure off of your own Monk as well.
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Jul 22, 2009, 12:52 PM // 12:52
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#12
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Frost Gate Guardian
Join Date: Jan 2008
Profession: R/Me
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We need MORE MAPS! Its always the same two. Gets old....
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Jul 22, 2009, 01:14 PM // 13:14
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#13
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Quote:
Originally Posted by Symeon
I would dispute this. The shorter waiting times on the Luxon side attract all kinds of terrible players and leechers, and teams are more often the 'get four and go' type, with little organisation.
Victory in AB is decided by the organisation of the three teams on either side. It is essential that each team caps separately - if two teams converge on the same point, unless the higher manpower would be advantageous, one group should move on. Mobbing only wins against bad people who don't know how to run and cap (three teams capping separately will outpace three teams capping together).
One guild/alliance team on Vent that know what they're doing provides a massive advantage. Players on such a team are more likely to stick together, and can communicate tactics more easily. I nearly always AB with at least one person I know, and frequently with an entire team on Vent, which is probably why I win much more than I lose. I play on the Kurzick side, and while other teams can be frustrating, they are usually better than most of our opponents.
It surprises me that the Kurzicks are doing so badly as of late (the map is almost always Ancestral or Grenz). Then again, not too long ago it was the other way round, eternally in Kaanai/Etnaran. Maybe some Kurzicks switched sides?
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screw that just edge bomb the entire map
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Jul 22, 2009, 01:33 PM // 13:33
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#14
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Wilds Pathfinder
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You have just described AB as if it just came out in 2006.
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Jul 22, 2009, 01:33 PM // 13:33
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#15
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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It's the nature of AB to be a more "relaxed", "casual" PvP experience which leads to these strange and a bit/a lot annoying situations. Yesterday I ended up solo-capping and everyone was fighting/mobbing over the monk shrine, it was utterly ridiculous, while other times there are great strategic battles where the two teams switch advantages.
AB is indeed not a very serious PvP, if you want something with "less noobs" (I think anyone using that has problems expressing what they exactly mean) you should go somewhere else, like HA or GvG, or stop playing.
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Jul 22, 2009, 02:24 PM // 14:24
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#16
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Actually I disagree with fighting when outnumbered, if you have a good guild team you can easily take down most of the enemy team with little/no effort if they're stupid enough to try.
You can't generalize with AB, everything depends on the situation.
Unfortunately many people don't get this and just go round and round in circles screaming cap, if you do that as a luxon on ancestrals YOU WILL LOSE...
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Jul 22, 2009, 02:54 PM // 14:54
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#17
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Pre-Searing Cadet
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Quote:
Originally Posted by HellzHere
Everyone but me sucks
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Cool, thanks for this.
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Jul 22, 2009, 03:18 PM // 15:18
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#18
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Tip: If you're monking, don't PUG. Nobody will listen to you.
This is why I now only AB with friends.
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Jul 22, 2009, 03:26 PM // 15:26
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#19
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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ab is terrible, dont play it
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Jul 22, 2009, 03:30 PM // 15:30
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#20
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Krytan Explorer
Join Date: Nov 2006
Profession: W/
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Monk stomping isn't always the best idea. It is completely situational.
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